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Create a Tetromino Puzzle Game Using Swift – Final Steps

I hope you have enjoyed the tutorial so far. In this final part we add some final elements to gameplay to create a final, polished game. Let’s get started! Rotation Similar to the move method, we...

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Building a Dodger Game Clone in Unity

In this tutorial, we’ll be building a simple Dodger game in Unity. To see and play the final result, go here. Analyzing the Game Dodger is a small, simplistic game that doesn’t take much logic to...

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Saving Data Between Scenes in Unity

This tutorial assumes basic knowledge of Unity Engine. If you don’t have your own project set up, you can freely grab the project example linked here. You will also find a download of the completed...

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Saving and Loading Player Game Data in Unity

In this tutorial, we’ll learn to implement Save/Load game functionality in our game. We will begin by saving the necessary player-related data such as the level we’re on, where we are, and our example...

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Adding Pause, Main Menu and Game over Screens in Unity

What are the buttons, text, dropdowns, etc. that can be seen when playing a game? All of that is part of what is called the User Interface (UI). Most games have some sort of UI which makes it easier...

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Retro Revolution: Building a Pong Clone in Unity

Before starting you can view the game at itch.io Analyzing Pong Pong was one of the first video games ever made and was the first successful commercial game. When Pong was first created the developers...

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Building a Pong Clone in Unity: UI and Gameplay

In Part 1 of this tutorial – the Retro Revolution: Building a Pong Clone in Unity – we created a Pong clone with basic artificial intelligence (AI) and almost no user interface (UI). In this tutorial,...

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Mastering Save and Load Functionality in Unity 5

Thanks to Vincent Quarles for kindly helping to peer review this article. In this tutorial, we’ll finish the implementation of Save and Load functionality in our game. In the previous tutorial on...

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